And pumped with enough LSD to drop an elephant. note The first Gradius game was codenamed Scramble 2 before its final product release.Ĭompare Parodius, which is Konami taking this series and giving it a Cute 'em Up redesign. The first Gradius was released in 1985, but in a real-life Retcon, the 1981 game Scramble was declared part of the series in Gradius Galaxies. The power-up scheme was copied by a few other games, such as Apidya and Project X. It is because of Gradius that "Option" is often used to describe a powerup that provides the player with an Attack Drone. The traditional upgrade sequence is Speed Up, Missile, Double (a bidirectional cannon), Laser, Option, and Shield. Gradius's power-up scheme is a staple of the series, and later games provided different upgrade loadouts for different ships, or the ability to customize the loadout before playing. This is in contrast to the system later used by R-Type, where there were multiple types of powerup each with a specific application. This allows the player to tailor their strategy as they play - for example, they may elect to skip a cheap upgrade and hold out for enough tokens to buy a more powerful one. Essentially, the ship is carrying its own shop around with it at all times. A bar at the bottom of the screen shows which upgrade they can purchase with the tokens they have collected, with the more powerful ones requiring more tokens. The Power-Up scheme in Gradius was particularly innovative for the time - destroying waves of enemies (or special Palette Swap enemies) drops glowing tokens, which the player can exchange at any time for an upgrade. The player controls the Vic Viper, a small starfighter, and faces off against the forces of the Bacterions, and generally destroys everything. Konami's Gradius (also called Nemesis in some incarnations) is one of the seminal side-scrolling Shoot 'Em Up series.
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